Good morning everybody.
I’m trying to port my shaders to Babylon but I found out the alpha is not working as expected: https://www.babylonjs-playground.com/#7LKL1J#4
It should show a red circle, whatever is outside the circle takes alpha = 0 and should be transparent.
Unfortunately the circle is not opaque even having alpha = 1.0;
The circle becomes opaque if I don’t use needAlphaBlending, but then the full mesh is visible.
I’ve been trying the different alphaMode values but those didn’t work either.
Am I missing an option for the shader Material?