this is my PG:
I defined a shader and wanted to use it, but an error was reported

this is my PG:
I defined a shader and wanted to use it, but an error was reported

See here: https://playground.babylonjs.com/#P70CZP#1
// Use prefix only, i.e. "stress" vs "stressVertexShader"
const customMaterial = new BABYLON.ShaderMaterial("stressShader", scene, {
vertex: "stress",
fragment: "stress",
}, {
attributes: ["position"],
uniforms: ["worldViewProjection"],
});
thank you very much!