1.open the debugLayer.
2.enable position mode.
3.select a mesh in canvas (not in explerer)
4.move it, sometime, release the mouse, the mesh will still move with mouse
like this: https://www.babylonjs-playground.com/#BCU1XR#739
Hi,
sorry, followed your steps, but i can’t seem to be able to reproduce that.
What browser are you using? is it possible that you release the mouse outside the window/canvas frame?
I reproed it! Pinging @cedric as this seems to be an issue with gizmos
I have a repro! I’m taking a closer look
Fix PR is live
I am still having kind a similar error to this.
my package.json looks like this:
It seems like the error does not drop in the playground so it has to be isolated to my local.
Any ideas @Cedric
After a quick look to utilityLayerRenderer.ts, getEngine is called on originalScene (which must be null). No idea how that can happen. If you manage to make a PG, I’ll take a look.
Yeah and then it magically stopped out of nowhere.
Really odd, Ill see if I can figure out how I made it happen.