so Is there a way to get a depth pass from a specific rtt?
var depthGrab = new BABYLON.RenderTargetTexture("depthGrab", 1024, scene, false);
depthGrab.activeCamera = camera
scene.customRenderTargets.push(depthGrab)
depthGrab.renderList.push(planet)
I need a way to grab the depth texture of only specific meshes.
Thanks for pursuing a solve for P8, @PirateJC. Free Expresso Vapes all weekend, for you and your family/friends… compliments of Babylon Java Shoppes.