Unlike the ocean demo, I’m not seeing what makes this one specifically beneficial in using webgpu over webgl2.
I’ve tested out the code and I can get the same forest demo running at 60fps on webgl2. Is there some benefit that webgpu brings to the performance overhead?
I also get these errors seemingly at random which causes a blank screen when using webgpu engine, not doing anything special, just the same forest code.
Destroyed texture [Texture "BabylonWebGPUDevice0_TextureCube_1024x1024x6_wmips_rgba16float_samples1"] used in a submit.