vs html:
<title>DeviceOrientationCamera test</title> <!-- Babylon.js --> <script src="https://code.jquery.com/pep/0.4.2/pep.min.js"></script> <script src="https://preview.babylonjs.com/babylon.js"></script> <script src="https://preview.babylonjs.com/materialsLibrary/babylonjs.materials.min.js"></script> <script src="https://preview.babylonjs.com/loaders/babylonjs.loaders.js"></script> <script src="https://preview.babylonjs.com/gui/babylon.gui.min.js"></script> <script src="./layama.scene.js"></script> <style> html, body { overflow: hidden; width: 100%; height: 100%; margin: 0; padding: 0; } #renderCanvas { width: 100%; height: 100%; } </style> </head>
<canvas id="renderCanvas"></canvas> <script> var canvas = document.getElementById("renderCanvas"); canvas.setAttribute("touch-action", "none"); var createScene = function () { var scene = new BABYLON.Scene(engine); var light = new BABYLON.HemisphericLight("light", new BABYLON.Vector3(0, 1, 0), scene); // This creates and positions a device orientation camera var camera = new BABYLON.DeviceOrientationCamera("DevOr_camera", new BABYLON.Vector3(0, 0, 0), scene); // This targets the camera to scene origin camera.setTarget(new BABYLON.Vector3(10, 0, 0)); // This attaches the camera to the canvas camera.attachControl(canvas, true); camera.angularSensibility = 10000; camera.moveSensibility = 10000; // This creates a light, aiming 0,1,0 - to the sky (non-mesh) var light = new BABYLON.HemisphericLight("light", new BABYLON.Vector3(0, 1, 0), scene); //Materials var redMat = new BABYLON.StandardMaterial("red", scene); redMat.diffuseColor = new BABYLON.Color3(255, 0, 0); redMat.emissiveColor = new BABYLON.Color3(255, 0, 0); redMat.specularColor = new BABYLON.Color3(255, 0, 0); var greenMat = new BABYLON.StandardMaterial("green", scene); greenMat.diffuseColor = new BABYLON.Color3(0, 255, 0); greenMat.emissiveColor = new BABYLON.Color3(0, 255, 0); greenMat.specularColor = new BABYLON.Color3(0, 255, 0); var blueMat = new BABYLON.StandardMaterial("blue", scene); blueMat.diffuseColor = new BABYLON.Color3(0, 0, 255); blueMat.emissiveColor = new BABYLON.Color3(0, 0, 255); blueMat.specularColor = new BABYLON.Color3(0, 0, 255); var yellowMat = new BABYLON.StandardMaterial("yellow", scene); yellowMat.diffuseColor = new BABYLON.Color3(255, 255, 0); yellowMat.emissiveColor = new BABYLON.Color3(255, 255, 0); yellowMat.specularColor = new BABYLON.Color3(255, 255, 0); var orangeMat = new BABYLON.StandardMaterial("orange", scene); orangeMat.diffuseColor = new BABYLON.Color3(253, 188, 3); orangeMat.emissiveColor = new BABYLON.Color3(253, 188, 3); orangeMat.specularColor = new BABYLON.Color3(253, 188, 3); var purpleMat = new BABYLON.StandardMaterial("purple", scene); purpleMat.diffuseColor = new BABYLON.Color3(255, 0, 255); purpleMat.emissiveColor = new BABYLON.Color3(255, 0, 255); purpleMat.specularColor = new BABYLON.Color3(255, 0, 255); // Shapes var box1 = BABYLON.MeshBuilder.CreateBox("box1", {size: 5}, scene); box1.position = new BABYLON.Vector3(0, 0, 10); box1.material = redMat; var box2 = BABYLON.MeshBuilder.CreateBox("box2", {size: 5}, scene); box1.position = new BABYLON.Vector3(0, 0, -10); box1.material = greenMat; var box3 = BABYLON.MeshBuilder.CreateBox("box3", {size: 5}, scene); box3.position = new BABYLON.Vector3(10, 0, 0); box3.material = greenMat; var box4 = BABYLON.MeshBuilder.CreateBox("box4", {size: 5}, scene); box4.position = new BABYLON.Vector3(-10, 0, 0); box4.material = yellowMat; var box5 = BABYLON.MeshBuilder.CreateBox("box5", {size: 5}, scene); box5.position = new BABYLON.Vector3(0, 10, 0); box5.material = orangeMat; var box6 = BABYLON.MeshBuilder.CreateBox("box6", {size: 5}, scene); box6.position = new BABYLON.Vector3(0, -10, 0); box6.material = purpleMat; return scene; }; var engine = new BABYLON.Engine(canvas, true, { preserveDrawingBuffer: true, stencil: true ,autoEnableWebVR:true}); var scene = createScene(); engine.runRenderLoop(function () { if (scene) { scene.render(); } }); // Resize window.addEventListener("resize", function () { }); </script>
Any thought on this?
also a warning is thrown:
[Deprecation] The
deviceorientation
event is deprecated on insecure origins and will be removed in M76, around July 2019. Event handlers can still be registered but are no longer invoked since M74, around April 2019. See Chrome Platform Status for more details.
Thank you in advance!