Hello, I would like to temporary disable BABYLON.AxisDragGizmo. I can do by using enable property, but doing this I remove the arrows allowing to move the mesh. What I am trying to accomplish is to check in the dragBehavior.onDragObservable event if the mesh is intersecting another mesh, and I would like to stop the movement of the current mesh. I can understand when a mesh intersects another, but I cannot “cancel” the onDragObservable movement, and as I mentioned disabling the AxisDragGizmo has that side effect.
Can you give me some suggestion on this?