Hello all, I’m seeing some variation in the data populated in the
IPointerEvent when receiving an event in the
onButtonUp handler in
BaseCameraPointersInput while using a mobile device.
It seems like the source for the touch events is in the webDevicesInputSystem. I’m would like to know if there’s a way to distinguish between events generated from the sources:
I’m using the
pointerId in the up and down handlers to tie corresponding events together. I’m running into issues in the case of blur and cancel events, where the
deviceSlot is being populated to the
pointerId field instead.