const xSlide = new BABYLON.Animation("xSlide", "position.x", frameRate, BABYLON.Animation.ANIMATIONTYPE_FLOAT, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
const keyFrames = [];
keyFrames.push({
frame: 0,
value: 2
});
keyFrames.push({
frame: frameRate,
value: -2
});
keyFrames.push({
frame: 2 * frameRate,
value: 2
});
xSlide.setKeys(keyFrames);
let slidAnimatable = scene.beginDirectAnimation(box, [xSlide], 0, 2 * frameRate, true);
How do I dispose of slidAnimatable