Does Babylon.js or Three.js perform better with more meshes?

@gryff GOLD!!!

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24 vertex count, with texture UV, on a box - that makes SENSE!

Can it go lower, with BAD UV MAPPING?

Found a way. :grin:

But didn’t know about INSPECTOR, OR how to use it to count VERTICES like that.

Cool

Thanx G!


Ah…

I just want to say LIKE this THREAD so MUCH!

LIKE - what @jerome says about

  • every scene needs to be optimized in different ways. AND,

@Deltakosh - the perf ops of runtime animations - in RELATED thread - is especially helpful.

For review, and OTHER PERF OPS TIPS, more comment on that thread.

:eagle: