@gryff GOLD!!!
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24 vertex count, with texture UV, on a box - that makes SENSE!
Can it go lower, with BAD UV MAPPING?
Found a way.
But didn’t know about INSPECTOR, OR how to use it to count VERTICES like that.
Cool
Thanx G!
Ah…
I just want to say LIKE this THREAD so MUCH!
LIKE - what @jerome says about
- every scene needs to be optimized in different ways. AND,
@Deltakosh - the perf ops of runtime animations - in RELATED thread - is especially helpful.
For review, and OTHER PERF OPS TIPS, more comment on that thread.