Hi team,
Say I have a group of gltf files exported separately from blender, for example => mesh.gltf, mesh.bin and mesh.png.
when I load from local, it works fine since the gltf loader trace the relative path to find data buffer and textures. While when I download them separately via blob, for example, mesh.gltf => blob:http://10.0.0.117:4000/xxxxxx, mesh.bin => blob:http://10.0.0.117:4000/yyyyyy, mesh.png => blob:http://10.0.0.117:4000/zzzzzz. it cannot trace the path of bin and png when using SceneLoader API. Any idea to load the seprately gltf via blob? thank you in advance for your reply.