DebugGeometryInfo type definition:
export type DebugGeometryInfo = [
/* Address of vertex (float3) buffer in plugin */ number,
/* Number of vertices in the buffer */ number,
/* Address of triangle (int, int, int) buffer in plugin */ number,
/* Number of triangle in the buffer */ number
];
I was wondering if DebugGeometryInfo also has data on the normal for each triangle? Hopefully, there’s a byte offset internally where this data is stored ![]()
Bullet and PhysX geometry debug visualizations include normal vectors for each triangle face, which was super helpful in debugging whether my meshes were “inside-out”. It would be amazing if Havok had this data too and its byte offset could be exposed
Thank you all for your help!