Hey there, I have been using babylon for a few months now and I have a question.
I would like to be able to apply a certain material to a group of meshes.
To do so, I have grouped my objects in Unity like the following :
I would like to be able change the material of a whole group of objects but It seems that once it is exported from Unity, we lose the “grouping” information.
Here are the infos I get of my exported .babylon :
On the left, I have listed the “meshes” of my .babylon and on the right is the whole .babylon structure.
As you can see, “meshes” is juste a big list of every component that my scene has.
Is there a way to get those meshes structured like I have “meshes” which would be an array of length 4. And inside the first one, have a list of submeshes?
I tried to be as clear as possible
Thanks a lot for your answers!