Hey all,
I have a use case where I am importing a simple mesh using the asset manager and .addMeshTask. What I am trying to figure out is how to make the mesh double sided so that I can have one material on the front and another on the back. I have see quite a few examples like Different Textures On The Front And Back Of A Mesh | Babylon.js Documentation that uses MeshBuilder. Is there a way to apply this principle to an imported mesh?
nope as it needs to create geometry for it, I would advice to prepare the mesh in the art tool if possible ?
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Ok, that is what I was afraid of. Thanks for responding though.
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