Hello,
I’m using Dynamic Texture to display some text, and I realized that depending on how I configure the parameters of the text size, and dynamicTexture size, such text appears distored, as if it was a painting, more than a text. Here there is a playground to show the issue: Babylon.js Playground
One obvious solution is to play with those values until I reach the definition I like, but I don’t want to be doing this for every text and sizes that I want to create. What I would like to know is a brief description of the theory behind this ‘phenomena’ so that I can tune those sizes values more precisely, instead of following some trial-and-error approach.
Thank you