I am loading a .bablyon file created in blender using BABYLON.SceneLoader.AppendAsync()
and then set the checkCollisions for each mesh on loading.
scene.meshes.forEach(function(mesh: BABYLON.AbstractMesh){
mesh.checkCollisions = true;
});
I am also setting scene.collisionsEnabled = true; and camera.checkCollisions = true; with my UniversalCamera but then I can walk right through the meshes. The only mesh that has any effect is the ground plane that was in the file. Any suggestion?