
Is there a flag I need to use to enable this in the webGPU engine?

Is there a flag I need to use to enable this in the webGPU engine?
nope
but maybe you are missing an import? cc @Evgeni_Popov
I’m not sure what it was, I tried from scratch and it worked.
Hmm, I was able to make it happen again and I’m not sure how.
The solution to the first problem seems to be this missing import:
import "@babylonjs/core/Engines/WebGPU/Extensions/engine.computeShader";