BJS - [13:40:54]: Babylon.js v7.18.0 - WebGPU1 engine
chunk-SFU3E6AJ.js?v=e92887a0:47472 Uncaught TypeError: Cannot read properties of undefined (reading 'enabled')
at get snapshotRendering (chunk-SFU3E6AJ.js?v=e92887a0:47472:40)
at _WebGPUEngine.setSize (chunk-SFU3E6AJ.js?v=e92887a0:48232:18)
at ResizeObserver.<anonymous> (Portal.tsx:94:44)
get snapshotRendering @ chunk-SFU3E6AJ.js?v=e92887a0:47472
setSize @ chunk-SFU3E6AJ.js?v=e92887a0:48232
(anonymous) @ Portal.tsx:94
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chunk-MZR46QHU.js?v=e92887a0:9766 BJS - [13:41:34]: A fatal error occurred during WebGPU creation/initialization.
_LogEnabled @ chunk-MZR46QHU.js?v=e92887a0:9766
(anonymous) @ chunk-SFU3E6AJ.js?v=e92887a0:47863
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chunk-SFU3E6AJ.js?v=e92887a0:47881 Uncaught (in promise) TypeError: self.glslang is not a function
at chunk-SFU3E6AJ.js?v=e92887a0:47881:25
at async Engine.createRenderer (Engine.ts:347:9)
here is my webgpu init code:
private async createRenderer() {
console.log('creating engine')
WebGPUTintWASM.ShowWGSLShaderCode = true;
const webGPUSupported = navigator.gpu;
console.log(webGPUSupported);
if(!webGPUSupported) return;
this.core = new WebGPUEngine(this.container);
await this.core.initAsync();
this.createScene();
this.createRenderingPipeline();
this.cameras.setup();
}
I can create an example github project but theres not really much special code here, just using yarn to install babylonjs via @babylonjs/core
and importing WebGPUEngine from @babylonjs/core
Right now I cant find a working example of the webgpu engine through a standard project, it works in the playground but that i cant see the initialisation code.
Thanks