Engine Update without Rendering

I am looking for a way to run the babylon physics engine without having to render the scene. (For faster multi canvas simulating) As far as I can tell, when running the engine.runRenderLoop function, nothing happens unless i also run scene.render() along with it. Setting it up to render every couple of frames results in the engine not running during that time as well.
Is there something I am missing or is this just something that’s not doable?
Thanks, Aaron

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Hi @Aaron_Leeder and welcome to the community!

I’m unsure if this is what you need but take a look at the headless NullEngine docs:


That is exactly what I was looking for! Thank you so much @inteja !!!