Well Jeff, I gave that a try too. Same result as you, all the code in one long line - compressed as JSON? Here is what my JSON viewer showed for the morphTarget Managers (Image 1 below). All the frames are included, each with a huge numberof decimal places. I don’t understand the fps setting of 1. Is that a real frame rate, or is 1 somehow indicating a “maximum”? The materials are exported at PBR materials.
So how does one play an animation in an array? The sandbox seems able to do it - but my coding skills say ??
Thanks for suggesting that idea of exporting as a .babylon file - hopefully you will be able to get something in the babylon exporter as I am no fan of GLB.
So make it doable Jeff !!
Stay Safe, gryff
MorphTarget Managers from Notepad++