Well, I’m trying to catch up with all the new things that I have missed over the last year … and that includes advancements in my 3d modeler - Blender. There is a new beta version Blender 2.80, and looking at the new features - which have been described by at least one person who creates tutorials as making Blender “like a new 3d modeler”. it raised some questions in my mind
So I’ve downloaded and installed Blender v2.8, but there is, as far as I can tell, no stable Babylon Exporter to use with this new edition. However, it can export scenes in the gtlf/gtb format (and import as well). Now looking at this new forum, I have been impressed by the number of times I see people talking about using this gltf/gtb format, and a question immediately popped into my mind - will that make the old style exporter obsolete?
The gltf/gtb exporter also will export “shape keys” and I’m not sure how BJS will handle them. I see there is a Playground demo for handling “morph targets” which to me are the same thing… So can BJS handle this gltf/gtb shape key export and animation … and how? I know in the past that @jcpalmer had a special “Tower of Babel” exporter and code for doing this.
I realize that Blender 2.80 is still in a beta version, but I want to get a head start - and there are so many changes that I am finding, that my memory of past Blenders seems to be over-riding the new features - old age memory blocks
just a few thoughts/questions about where Blender and BJS are heading. Are there features of gltf/gtb that BJS can not handle?