Examples from the playground

TensorFlow.js PoseNet demo. Tracks the direction your face is turning. Made because TensorFlow just doesn’t want to track your eye position accurately. :man_facepalming:
I plan on combining it with the Ink demo at some point to paint by turning your head.
https://playground.babylonjs.com/#N0CERB

3 Likes

Ocen Eye

Change Imeg URL to try create new terrain

https://playground.babylonjs.com/#S9EPNW

5 Likes

Another Sandbox from me : Video to 3D mesh generation:

https://playground.babylonjs.com/#S9EPNW#1

6 Likes

It’s really good. I have an additional request. Can you teach me how to make real-time tire marks on the ground? :star_struck:

1 Like

I love it! It`s very nice

1 Like

Drag watchtowers in the top left viewport and see what happens in other views (Follow cam and 2 target cameras) - https://playground.babylonjs.com/#7CBW04#707

4 Likes

As follow up - @sebavan article

Demo:
https://www.babylonjs.com/demos/animatedgif/

1 Like

Way better with webcodecs :slight_smile: https://playground.babylonjs.com/#ZDVUR3#5 still working out the real implem though.

3 Likes

Cool :sunglasses:

Hit the cube with the red sphere!
(But the cube is EXTREMELY slippery :slight_smile: )

RTT with Glow:
https://playground.babylonjs.com/#305KCT#6

Particles with Glow (using RTT):
https://playground.babylonjs.com/#IZLJ0E#3

5 Likes

Dude in the Ghost City - https://playground.babylonjs.com/#4HUQQ#1767
(unfinished)
WASD to move, SPACE to make some explosions :slight_smile:

5 Likes

@labris : I like it. :slight_smile: Just wandering off in that direction myself

Stay Safe, gryff :slight_smile:

1 Like

Just found a Halloween PG which I’ve missed - Babylon.js Playground
(click on the grave’s “Let’s Begin” to start).
There is also the article about it - Grim Grinning Textures. Welcome Foolish Mortals! | by Babylon.js | Medium
:slight_smile:

4 Likes

this is cool :joy:

… It’s a rich man’s world!

pixi-js owl

7 Likes

Back to the future? :sunglasses:

1 Like

D cup generator

1 Like

So now you (dared) adding a texture :wink: Beware! This is slowly getting off limits :stuck_out_tongue_winking_eye: