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How to make light position consistent on a normal map?
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2
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56
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April 8, 2026
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Page failing to load
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9
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133
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March 31, 2026
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Clustered lighting in XR/VR renders different lights per eye
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2
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49
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March 12, 2026
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Babylon JS Super Demo 🏀(PC Only)
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5
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1701
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February 23, 2026
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Black PBR texture under Environment lighting in Node Material
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27
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101
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January 29, 2026
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Area light on PBR materials and shadow casting ability
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5
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130
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January 22, 2026
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Adding lights to a scene does not scale
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4
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46
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January 7, 2026
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Shader fails to compile due to unresolved identifier `areaLightsLTC1Sampler`
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9
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62
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December 31, 2025
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Performance of react native version and web version
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7
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462
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December 29, 2025
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3D Multiplayer Virtual Commerce World Built with Babylon.js With High Fps
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0
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148
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December 17, 2025
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Significant difference in lights intensity between babylon 7 and 8
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4
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114
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November 26, 2025
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Clustered Forward+ benchmark
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1
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107
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November 18, 2025
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General Relativity Simulation of Spacetime Curvature Due to Mass☄️
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5
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6022
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October 22, 2025
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Pack / Serialize the Environment (.env) During Export to BabylonJS .babylon File
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3
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51
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October 14, 2025
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Why does additional light disable shadows sometimes?
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4
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51
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September 26, 2025
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Crash when disposing light (ClusteredLights need to be present)
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4
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33
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September 26, 2025
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3D Action RPG Real-time Combat Demo - Full Source
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14
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1335
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September 26, 2025
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Dynamic Light Intensity Adjustment Based on Model's Material Properties - Performance-Friendly Approaches?
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6
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195
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September 23, 2025
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How to use clustered lighting with PBR NME
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2
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50
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September 15, 2025
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Integer direction problem
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10
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64
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September 12, 2025
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Issue when changing maxSimultaneousLights value
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2
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21
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August 26, 2025
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Timeline for enabling shadowing for RectAreaLight
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7
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128
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August 21, 2025
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Transmission PBR material with CSS gradient background – best low-overhead solution?
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5
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88
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August 20, 2025
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Does anyone have the original .hdr texture from viewerconfig sample scene?
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1
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29
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June 17, 2025
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Any roadmap for `RectAreaLight` gizmo?
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2
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64
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June 11, 2025
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Rect area light - direction property
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1
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55
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June 6, 2025
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emissiveTexture + emissiveColor in StandardMaterial makes TINT in new versions
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5
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75
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June 6, 2025
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Specular issue for Rectangular Area Light
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5
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96
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June 5, 2025
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Ground artefact
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4
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68
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June 5, 2025
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Specular issue for Directional Light
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9
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111
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June 4, 2025
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