Examples from the playground

Its kinda weird at first, but once you realize the patterns its all the same as javascript + types and a couple cool new things that save a ton of time when it comes to defining classes and their properties. Interfaces are a must, and constructor private/public param binding is legit too. Plus then with all the extra code security/safety nets it puts in makes it well well worth it especially as your codebase grows in size.

I even shave my head:) but it still starts to show:)

there is hot loading and watch functions in webpack for sure.

I use
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npm run start, and that boots up a server with the page going strong. It reloads just as fast as hitting play on the playground.

2 Likes

nice dice!

Babylon.js Playground (babylonjs.com)

5 Likes

Havok Demo with Three.js

Sorry for the off topic - since it is not made in native babylon - but it was too cool not to mention this!

(2) 3TH on Twitter: “start adding havok to PHY :grimacing: soon full option: callback, filter, raycast, good joints https://t.co/Z7Bd3Lh3bp https://t.co/9mNqAnovTU” / Twitter

PHY (lo-th.github.io)

2 Likes

Really B E A U T I F U L

Nice Geometry, perfect materials and perfect Ilumination with super soft-shadows

found a little jumping game. press on the “hopp!” button

glTF Loader Demo | Babylon.js Playground (babylonjs.com)

2 Likes

Nice !!! I have never seen this one before !!!

hight score ^^

1 Like

109.74 :laughing:

390.01!

(though I may have injected this line of code after line 384 to help just a little…)

( (10 - (distance%10)) < speed * 0.3 + 1.3 && !jumpTriggered && (function() { player.jump(); jumpTriggered = true; })()) || ((10 - (distance%10)) >= speed * 0.3 + 1.3 && (jumpTriggered = false));

Adding a Roof | Babylon.js Playground (babylonjs.com)

1 Like

Load a map

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slide tiles | Babylon.js Playground (babylonjs-playground.com)

Absolutely LOVE it :slight_smile:
May i steal the idea for future work? :sunglasses: