Examples from the playground

I will try to build that, I hope Babylon can handle vertices of supergiant stars.

Nice sense of humour :slightly_smiling_face:
The weather reports are not connected yet?

Could always go sans-vertices and do raymarched stars.

Unfinished Cinematics movements at Glowing City :slight_smile:
Don’t go too close to the lava sphere or camera will stuck due to the total imperfection of code…
https://www.babylonjs-playground.com/#LX6M6F#11


Most interesting effect - with barrier material

7 Likes

AWARD - best futuristic city cinematic. :1st_place_medal:

1 Like

Not necessary futuristic, anyway it will be stylized in some way. Most important here is to achieve “city experience”.
As for my unfinished scene is made from some free 3D model with wrong material settings so it is mainly white after import.
I don’t have DCC tools at current computer, but after some material tweakings the model looks more like a city.
One of my goals was to check: is it possible to achieve ‘city experience’ with such simple means. For my opinion, it is possible. Skybox gives quite realistic sky feeling; FPS are good; if you don’t need the whole model at once it is possible to render just currently necessary meshes or use for the distant view fake building textures on billboards etc.
To achieve highly realistic view one need to work a lot with textures, lighting etc, but for more simple cases even simple coloring could be enough - it depends on the level of stylization (or branding). I suppose it would be possible to achieve interesting results and good performance with Node materials.
The initial camera position is inside some diner. Actually, even without camera moving there is some city feeling - you are inside some neat place, at the table, looking to the city streets. We can use this feeling and build 3D Food and Delivery service online. Below is the classical example - but now, with the help of Babylon.js and other modern technologies, there is no problem to make it visually nicer and to connect it with the real world.

image

Developing this thought further, is it possible to make a service for booking - restaurant tables, theatre seats etc - where the chosen position defines some parameters; in this case you can put the camera to the chosen object’s position and give a look (from the seat to the future show etc).
Or develop a kind of 3D menu with possibility to order online; fast-food allows a decent percentage of stylization so it could be a big fun with particle soups, meshes of the day etc.
Or to build check-in service and connect it with social networks - so that every table in 3D cafe would have some history: who was here and when etc.
Or, on higher level of abstraction, to build a 3D city where all buildings would be real working services or companies (without voxels because they hurt visual feeling)…

3 Likes

Just some fishes under and above water (in Watermaterial RenderList)

https://playground.babylonjs.com/#L76FB1#90

6 Likes

https://pryme8.github.io/TSO/

I forgot about this one…

Umm, all procedural assets. Card shuffling. Path Animations.

its a remake of Tsuro | Board Game | BoardGameGeek

First select # of Players
Second choose a starting place

Next on each players turn choose where to place your tile, while hovering the tile you want to place use the arrows to rotate.

Your player will follow the path that you place it on, try not to go off the board or into another player. Last player standing wins.

Prolly some bugs, this was from like 2 years or more ago.

3 Likes

https://pryme8.github.io/TERIABLE/

This prolly got lost on the old forum

This was my super duper old terrain generator… I have a way way way more robust one now, that has LOD terrain chunking, CubeMap generation, Planetary mode, Infinite Mode, a bunch of Generators and filters for the noise stack etc. But yall cant have that one.

Maybe once I finish up the Nature System for it Ill release it.

4 Likes

It is a pity that on January 10, 2020 all user content from https://www.remix3d.com will be deleted - so some of abovementioned examples will stop to delight our eyes…

2 Likes

I cannot begin to express my grief and concern at this.

Whoa I never even know about this site!

1 Like

Cool! @Necips

The FIBONACCI~EXPERIMENTS (inspired by WN), ended with a similar discovery that @jerome once mentioned - “fibonacci scales up really quickly.” Apologies if I misquote, mis-attribute.

Started using FIB to make a half-pipe in space… but was a FAIL because the curve was too big! Needed to shorten or tighten it up. So…

When I tried to SCALE the Fibonacci spiral down - it didn’t get smaller - it just began to spin!

IDK. It looked the same as in your screenshot.

Do you get the same spiral, if you scale it down? Rotation and scale same?

Cant make sense of that.

We were going to use it to build CRYSTALS (for simulated nature):
image

But random numbers work just fine… randomness I can make sense of!

The one spot where FIB seemed helpful was… in creating a TORNADO, (as you know) by spinning it, and by switching the direction backward (gets the sunflower pattern from above).

OH! I see it is optimized there! Very COOL! No longer a spinning half-pipe**. Lol. Great work! Nice1.**

Optimized the whole mess, into a fibonacci factory… fibFactory(); Happy to share again. Never used it. Waits in UTILITIES.

Conclusion: FIB remains mysterious. :grin:

That VID is RAD.

Interesting how it integrates with Voronoi - didn’t know that.

Digging into your triangle math (cool)…

Ok you got me hooked.

Are those 2nd and 3rd sets of numbers found in the universe?

How can we show these numbers in 3D?

Surprises await us.

:eagle: : )

A fun little weekend experiment inspired by Cyberpunk 2077:

Live demo: CyberPunk2077

I have created a digital landscape with 80’s retro style sunset. Enjoy with speakers on a desktop browser.

5 Likes

Round gallery


https://www.babylonjs-playground.com/#U5SSCN#74

3 Likes

@Necips - excellent LINK.

This is why aFalcon work every waking hour… from NVIDIA developers:

" This collection will allow programmers to benefit from the exciting progress already made, and it will enable tomorrow’s developers to stand on the shoulders of giants, the pioneers of programming GPUs. It’s up to you to take the next steps of innovation!"

TimeIsNow

1 Like

I tried to make it more generalized

https://www.babylonjs-playground.com/#0FXYW4#3

2 Likes

a more polished version here : BabylonJS Flight Simulator
:wink:

[EDIT] btw, it seems that something has changed in the BJS GUI because it doesn’t work like it used to : the horizon indicator is no longer visible.

2 Likes