We managed to import a GTLF file to use as a scene model. The objects that touch the ground are nicely excluded from the navmesh. But we also have a table in our scene, and when I include it in the meshes to be considered for the navmesh, I get the following result:
This, in itself is not really a problem -except that the player can spawn on the table
Is there a way to make the table not-walkable? an obstacle? what would be the right -and scalable- approach here? @Cedric ?