Hi everyone! I am looking to do some optimizations and ran into a problem with executing actions on a skinned mesh. Distilling the problem down, I managed to repro here: https://playground.babylonjs.com/#YG34ZR#1
In the commented parts, my own source uses
scene.beginAnimation which is a really dirt simple single bone translation to move green/blue boxes up/down. How can I modify my actions to do the same w/o using
beginAnimation? Ideally, I would like to run
position.y of the boxes while keeping
currStage, as it can change at runtime. Is this still possible ?