Hi, I have been experimenting with exporting my scenes as GLTF/GLB, and it seems like every texture I have imported automatically gets turned from a .jpg into a .png, increasing the total file size of my export significantly.
Is there a way to get around this?
The only way to chose your mimeType would be to prevent any kind of texture conversion so use a PBR Material, and a metallic workflow. Then you would need to force a chosen mimeType on the texture upon creation to conserve it.