I have a GLB model which is deformed using skeletons, is there a way to export the scene (via code) without Skeletons but keep the current form (like freeze it or something). The reason why I need this is because when I export the scene to a glb file and put it into google model-viewer, it seems like the AR mode for iOS doesn’t support Skeletons and the scene appears in AR exactly as in Babylon sandbox when the Skeletons are turned off.
P.S I am not using any animations so those aren’t needed.
You would need to bake the current state into the vertices data which would be quite involved Could you check with the model viewer ppl why skeleton are not supported ? it is probably the best way to solve it for the community.
Yes, there is a way to deform a mesh with a skeleton, if the mesh is set to deform on the cpu. then the geometry will be changed as an artifact. You could then toss the skeleton or skeleton.doNotSerialize = true; & export.
For each mesh.computeBonesUsingShaders = false; so deform occurs on the cpu.
I am of no help with iOS. My sarcastic response is call 1-800-APPLE