I’m adding glow effect, but materials in my case are loaded dynamically by some config files.
And in Babylon.js Playground, it gets block to register
So I can get that block after build (onBuildObservable), but cannot know it has been built then get the block directly.
After fiddle the source, I find there is a
_buildWasSuccessful in NodeMaterial:
I’d like to expose this property, as
.isBuilt or something like that.
However there’s a short circuit
If it’s called without mesh, it always returns
false. Is it intended?
Shouldn’t it be true after built?
And how can I get build state?