I’m tring to create a simple mix texture that would allow me to animate the opacity with Babylon animation system.
I have created a CustomProceduralTexture but I have no idea how to expose the opacity value or how to setup a watcher with a non object element.
In bonus I don’t provide a config.json file with the shader as I’m using a ShadersStore and it gives a console error.
Maybe that would be the way to expose some variable from the pixelShader.
I’m using es6 to load everything so I don’t know yet how I can manager to still have the shaders somewhere outside of my packaged files.
Any help appriceated