as stated in the doc Use Procedural Textures - Babylon.js Documentation
we can declare custom textures using a ShaderStore.
Also it is stated that the config file is not needed right now but Babylon still try to get the config file and give me a warning for each config file he tries to get.
I won’t create these file since I’m using es6 and would like to keep the compiled js simple.
What would be the right way to create the textures then ?