Hey, I wanted to ask if it is possible to expose the
currentTime of a Sound object. I read an advice that was provided before to use the
startTime, with the
startOffset and the engine’s current time to calculate it, at that is not fully working as expected.
Here is my code:
This works fine most of the time. However, when a sounds runs all the way to its end, when you replay the sound, the
startOffset doesn’t go back to zero, and I start getting none expected
currentTimes. I could listen to the end event on my side, but I think this is becoming a bit too hacky.
Would it be possible for this be calculated on Babylon’s side as it is a common property on media?