Hi,
How to get the three coordinates (world) of a facet?
Thanks in advance.
Hi,
How to get the three coordinates (world) of a facet?
Thanks in advance.
Hi @jerome,
I have gone thru this. Unfortunately It is not straight forward for me. My requirement is simple. I am expecting a method something like
getFacetCoordinates(facetIndex);
I did something like this
var indices = mesh.getIndices();
var positions = mesh.getVerticesData(BABYLON.VertexBuffer.PositionKind);
var nbFaces = indices.length / 3;
var unionedPolygon = null;
for (var i = 0; i < nbFaces; i++) {
var normalBabylon = mesh.getFacetNormal(i);
var i1 = indices[i * 3];
var i2 = indices[i * 3 + 1];
var i3 = indices[i * 3 + 2];
var start = i1 * 3;
var p1 = [positions[start], positions[start + 1], positions[start + 2]];
var start = i2 * 3;
var p2 = [positions[start], positions[start + 1], positions[start + 2]];
var start = i3 * 3;
var p3 = [positions[start], positions[start + 1], positions[start + 2]];
but somewhere I am wrong. Can you please help me in fixing this?
Hi @jerome, I think, I could do it. Please have a look.
https://playground.babylonjs.com/#XWEZ4S
great