I forgot to ask: what is the equivalent of effectRenderer.render(effectWrapper,outputTexture) using framegraph textures, ie, the internal textures managed by the FrameGraphTextureManager?
Reason: I managed to port a custom post process to FrameGraphTask. Under the hood, its using rtts for the ping pong textures and context._effectRenderer.render(effectWrapper,outputTexture) in the pass.setExecuteFunc. I could not find an equivalent from the api that renders to the internal texture direct so as to leverage the benefit of the texture manager.
Do I need to submit a PR/feature request?