When the PG clicks on the inspector, a black screen will be displayed
Did you mean to run the graph on every afterRender? or just once?
Sorry, ignore this question. I can reproduce this, it goes away when resizing the window (for a few frames). I will wait for @Evgeni_Popov’s input
There’s a bug in the PG, it doesn’t use the right observable to update the texture. Here’s a fixed one:
I also updated the documentation:
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