I have a weird problem with my gltf model. After I changed from using
createInstance -method to
clone, it seems the x axis has been flipped. See this playground for reference:
My goal is to have all the game map pieces in a same gltf/glb file and then instance/clone those pieces and transform/rotate them. However when I clone the pieces it seems the x axis gets mirrored in a weird way. Is there something I have to do in Blender to circumvent this problem of have I done something naughty in the code?
It seems that when you instantiate something it removes the parent reference, but this does not happen with clones? Could someone clarify the differences with these methods?
Thank you in advance for your help