For my project, I currently have hundreds of cloned meshes. Understandably, this is creating a performance issue with respect to frame rate.
I’ve been experimenting to see if I can substitute some of these meshes with instances to improve performance. This mostly works, but there is one issue. Unlike clones, instances don’t follow their cloned parents. I did a forum search, and supposedly adding parentMesh.setEnabled(false) is supposed to fix this, but it doesn’t seem to work.
Here’s the PG: