Is there a way to apply a Euler filter or something else to prevent flipping when using keyframed animation?
See Playground below for example.
I have many animations and they play back fine with 1x playback rate. But when slowing it down the flipped angles are noticable. Check the following example. By setting the playback rate to something low as 0.1 or 0.01 (use the button) you can see that the box flips at one point (angle go from negative to positive). The keyframes are my input data, can I preprocess it somehow to fix it?