"FromLookDirectionLH" is a bit too complicated. Maybe a simpler api should be provided?
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4
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424
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December 2, 2024
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Standardizing InPlace, ToNew, and ToRef for Matrix, Vector3, and Quaternion?
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4
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40
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October 8, 2024
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How to rotate with physics applied and with parent-child relationship
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7
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364
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February 14, 2024
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How to initially place objects assuming a constraint
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4
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201
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February 8, 2024
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Set rotation of PhysicsBody (Havok) programmatically
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8
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518
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January 16, 2024
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Producing Quaternion between vectors
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4
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318
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January 3, 2024
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360 degree rotationQuaternion animation?
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3
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572
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November 23, 2023
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Camera attached object get orientation flipped when attached to WebXR Anchor (playground included)
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2
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432
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August 18, 2023
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RotationGizmo: Can I get precise rotation value instead of Quaternion?
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3
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481
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June 20, 2023
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Additive Rotation Quaternion Animation
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3
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508
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June 6, 2023
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Need to fix this Homing missile animation
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12
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476
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May 3, 2023
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WebXR - Snap turning problem & smooth locomotion
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2
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299
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March 26, 2023
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RotationYawPitchRollToRef in SIMD
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5
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413
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March 22, 2023
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Optimizing performance of FromArrayToRef
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11
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601
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January 27, 2023
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How to rotate mesh by aligning normal with axis?
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5
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1725
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August 29, 2022
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How to animate an imported mesh?
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4
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783
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October 19, 2022
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Struggling with rotating (and animating) using .rotate() and quaternions
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14
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1264
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October 19, 2022
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Quaternion rotation breaks position
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2
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459
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September 5, 2022
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rotationQuaternion and Animation
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4
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931
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July 21, 2022
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Combine rotations so item always faces camera... but also faces the bottom of the screen
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11
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533
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June 1, 2022
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Baking Quaternions Deforms Meshes
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12
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575
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August 4, 2021
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Something about Quaternion.toEulerAngles api
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5
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480
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March 11, 2021
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Inspector Quaternion Display Misses Out W
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3
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397
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March 8, 2021
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