Focus 360 - MultiPoint VR Tour

Wrote this about a year ago, I’ve was waiting to upgrading it to WebVR, but that’s still some time off so I wanted to share this now.

Uses Babylonjs 2.5 and VR is implemented using some old techniques but still works pretty well.


Nice way to handle position transitions!

Are your renderfarms still alive after rendering more than 500 images? :smiley:

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Really cool! do you plan to move to bjs4.0?

Also pinging @PirateJC fyi

PirateJC right now :smiley:


Yeah, I’m working on an updated version in 3.3 right now. I guess I should look at 4, since it’ll be likely be ‘stable’ by the time I get this done. It’s not top priority at the moment.

Yeah, it’s heavy on the render side. 3dsMax and Vray. This is one of the larger one’s we’ve done. When I created it we did a little studio. I’ve many optimizations going in v.2


Hey KramSurfer it’s really a great Job :open_mouth:

I was wondering when you move to a point to an other did you make the camera move or it’s just fixed and you make the illusion of movement with the 360 degrees pictures?

Both, there’s a series of images that ‘make the move’ then I pull the camera back a little bit, along the vector of the previous path, and animate it to the centroid of the sphere with the mapped image. That’s the little ease in you feel.