Freelance Project Request: Develop a 3D Scene for Home Automation

We are seeking a skilled 3D artist/designer to create a visually appealing and interactive 3D scene showcasing a smart home environment. This scene will be used to demonstrate the capabilities of our home automation system, highlighting features such as:

  • Lighting Control: Customizable lighting scenes for different moods and activities.
  • Curtain Control: Automated curtain operation for privacy and energy efficiency.
  • Air Conditioning: Intelligent temperature and humidity control.
  • Smart Modular Switches: Versatile and customizable switch configurations.

Scene Requirements:

  • 3D Modeling: Create detailed 3D models of a living room or bedroom, including furniture, appliances, and smart home devices.
  • Texturing and Materials: Apply realistic textures and materials to all objects in the scene.
  • Lighting: Set up appropriate lighting to showcase the scene’s ambiance and the effects of different lighting scenarios.
  • Animation: Animate the movement of curtains, lighting, and other dynamic elements.
  • Interactivity: Develop an interactive component that allows users to control various aspects of the scene, such as turning lights on/off, adjusting curtains, and setting temperature.
  • User Interface: Design a clean and intuitive user interface for controlling the scene’s elements.

Technical Requirements:

  • 3D Software: Proficiency in 3D modeling and animation software (e.g., Blender, 3ds Max, Maya, Unreal Engine, Unity).
  • Real-time Rendering: Experience with real-time rendering engines (e.g., Unreal Engine, Unity) to ensure smooth and interactive experiences.
  • Game Engine Integration: Ability to integrate the 3D scene into a web-based or standalone application for user interaction.

Deliverables:

  • 3D Scene: A high-quality 3D scene that accurately represents a smart home environment.
  • Source Files: Source files of the 3D models, textures, and animations for future modifications.
  • Interactive Component: A functional interactive component that allows users to control the scene’s elements.

Budget:

  • Please provide your rate or an estimated budget for the project.

We are open to discussing specific requirements and can provide additional details upon request. We look forward to collaborating with a talented 3D artist to bring our vision to life!

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  1. Have you got some basic floor plans and elevations with dimensions?
  2. Will the external facade and roof require visualising?
  3. Additional information will be required such as details and locations of fixtures and fittings, if required visualising.
  4. Furniture will add a lot of time to modelling if accuracy is important.
  5. Reference photos/images will be required if realistic materials and lighting is needed.

There is a lot of potential for “scope creep” here so it’s really important to gather as much information as possible to be able to price well and meet your budget. You also should provide a budget to set-out expectations.

For this type of project I would personally not prioritise the visuals until the functionality and user experience is delivered. I would split it into two stages. Realistically, a list of the devices/routines/actions is what a home user would select every day. For example: having pre-sets in a room (floating buttons that can control multiple devices).

Normally when creating digital twins, I would undertake a LiDAR survey to capture all the information as a PointCloud for modelling and reference. Probably a bit overkill if you just want the home automation and not fussed about geometrical accuracy.

I have been looking at creating a standard for this kind of project (plus a builder) to make updating and creating automation 3D assets easy but currently it’s best as a service. You will want a decent but basic API and metadata standard in GLB. Probably base it off Home Assistant.

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Hi

I am looking for something similar to the feature in this website with better renders.

I would go just an opposite direction :slight_smile:
The functionality like in the example provided is quite simple from Babylon point of view. The matter is to define what needs to be designed in terms of

  1. Visual experience and image quality;
  2. Required application style (photorealistic, toon shaders etc)
  3. Brand style (use of colors, fonts etc in 3D space).

So I would put the design brief first for this case, when most of the design nuances are settled, one may start to define functionality and UI in more details.

@krishnamohan Your requirements list is good but it is too broad and some points are not relevant to the final result. Does your company have some project showcases or website?

I’ve worked quite a lot with home and building automation companies and your project could be interesting to me. Please, drop me a DM if you would like to discuss additional details.

Here is the small developer demo - BabylonPress WORKSHOP - with some of switching functionality, like lighting or radio on/off. (press H to read help at any time).

And here is the modeling example (made in C4D) - the classroom filled with different electronic educational equipment, all modeled by hands.

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You need to determine the visual style, absolutely but I said prioritise meaning I would first block it all out, build the interactions and finalise camera angles etc. Else there will be re-work on the visuals and UI for sure.

P.S. your examples look nice!

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