Freeze World Matrix Still Moves Poistion

After calling freezeWorldMatrix on a transform node. I can still go into inspector and change the position of the transform even though _isWorldMatrixFrozen = true.

I thought all calls to position, rotation and scale are supposed be ignored after calling freezeWorldMatrix

So is that a bug ???

The worldMatrix is frozen when you call freeWorldMatrix but you can still updating it if you decide to forcefully set a new position afterwards. This is a convenient way to update it without unfreezing/refreezing

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Thanks @Deltakosh :slight_smile: