nope, here we keep a cache of gpu texture per url to dedup at the gpu level and save memory if 2 textures are being created with the url.
I would suggest to load the picture as ImageBitmap in this case so you can use it in both cases
nope, here we keep a cache of gpu texture per url to dedup at the gpu level and save memory if 2 textures are being created with the url.
I would suggest to load the picture as ImageBitmap in this case so you can use it in both cases