Hi everyone,
FurifyMesh works as expected on a mesh with skeleton and active animation, but not if it’s parented to TransformNode.
Example: https://playground.babylonjs.com/#Z6SWJU#929
In the example above the same model is loaded twice:
- in the first example the mesh is parented to TransformNode, and meshes produced from FurifyMesh are not visible in the scene.
- the second example shows the expected behavior
P.S
Maybe this is not the best example, but in the project I’m working on right now, the “furify” meshes are visible, but they are mirrored on the y axis. I think it’s because original meshes are imported from blender, and they have a different orientation. When they are parented to transformNode, they are displayed correctly, but newly created “furify” meshes have an original orientation