Looks like GSMesh.bakeCurrentTransformIntoVertices does not work as intended! Is there a more proper way to do this? Figured it should just work out the box, but I guess its not applying the matrix correctly.
cc @Cedric
I’ll work on a fix asap!
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Thank you, I have a full splat generator and editor whipped up that uses BJS but this baking step is killing me!
No worries, I’m taking care of that ![]()
While your in there wanna add the gs.onBeforeRenderObservable and After signals to the proper places for that node type as well?
I can try!
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render observer in that PR as well
Ok looks like the one requirement is that you need to flag the importer to keepInRam, otherwise it does not work!
Thank you, this will help a lot.
How big of an ask would it be to support negative scale determinates?
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It should support negative scale. If not, can you provide a repro?
Oh wow it does crazy, I tired one time and everything blew up. Must have been unrelated.