Hello,
I see that Gaussian splatting, created and rendered in BabylonJS, do not match what I see in other packages, for example, in playcanvas / super splat .
In the playground below, I follow a simple example, generated by chatGPT, to produce splats, constructed by uniform scale and 0-rotation. In other words the resulting splats are spheres, but I am getting disks - there are camera angles when the splats appear flat
This playground will download the resulting splats. If you import them to Super Splat, you will see the expected result
Moreover, if you export these splats from Super Splat back to BabylonJS, the splats appear correct too. In this playground, you can switch between the original splats and the splats that made a round-trip from BaylonJs to Super Splat and back to BabylonJS
Let me know how I can create super splats in BabyhlonJS correctly to avoid the round trip to Super Splat?
Thank you,
David