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About the Completed Features category
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1
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38
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August 7, 2024
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Create RawTexture2DArray with full mipmap chain compressed texture
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4
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95
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January 27, 2026
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Improve hand tracking performance on WebKit browsers
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1
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61
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January 10, 2026
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Meshbuilder helper create box with rounded edges
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7
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873
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January 5, 2026
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Implement Draco-compressed GLB export option in Sandbox' Inspector
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1
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143
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November 5, 2025
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Allow to reject sound plays if maxInstances number is reached
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3
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94
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October 30, 2025
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PostProcess: add doNotSerialize
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2
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48
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October 30, 2025
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Area light support
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8
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924
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October 29, 2025
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Clustered lights support
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1
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152
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October 29, 2025
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Gltf loader: do not clone animation keys
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7
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115
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October 28, 2025
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ISpriteManager: add doNotSerialize
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2
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40
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October 28, 2025
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IParticleSystem: add doNotSerialize
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4
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38
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October 24, 2025
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Make floating origin work with instances
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11
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108
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October 29, 2025
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Obtain GUI Component Within onValueChangedObservable on Slider and ColorPicker
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9
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87
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October 21, 2025
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Webxr Room Mesh Access
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18
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995
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October 20, 2025
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SPLATFileLoader: possible to avoid global vars and externals
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9
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84
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October 17, 2025
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Gltf: unofficial _COLOR_0 for EXT_mesh_gpu_instancing
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15
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157
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October 10, 2025
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Enable MathJax extension in forums
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5
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56
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September 15, 2025
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Feature request: Clustered lights
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4
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358
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September 14, 2025
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GreasedLineMesh: preallocate buffers
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3
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72
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September 8, 2025
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CameraGizmo: reuse materials
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9
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113
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September 5, 2025
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Optimize performance of ShadowGenerator.Parse
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8
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79
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August 25, 2025
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Playground: allow zip download in self-hosted server with non-root path
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4
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116
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July 17, 2025
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Optimize performance of AssetContainer.addToScene
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2
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105
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July 4, 2025
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Optimize performance of AnimationGroup.Parse
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6
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87
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July 3, 2025
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Option to inject Manifold for CSG to use
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2
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71
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June 18, 2025
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`focalLengh` option on camera alternative to `fov`
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2
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58
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June 18, 2025
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[implemented] Suggestion: moveWithCollisions() - option for no sliding
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10
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159
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May 16, 2025
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GPU picking for invis meshes
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2
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76
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April 28, 2025
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Support Screen Space Subsurface Scattering
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3
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129
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April 11, 2025
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