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About the Completed Features category
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1
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37
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August 7, 2024
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Implement Draco-compressed GLB export option in Sandbox' Inspector
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1
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127
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November 5, 2025
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Allow to reject sound plays if maxInstances number is reached
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3
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69
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October 30, 2025
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PostProcess: add doNotSerialize
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2
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41
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October 30, 2025
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Area light support
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8
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909
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October 29, 2025
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Clustered lights support
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1
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130
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October 29, 2025
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Gltf loader: do not clone animation keys
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7
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83
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October 28, 2025
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ISpriteManager: add doNotSerialize
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2
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32
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October 28, 2025
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IParticleSystem: add doNotSerialize
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4
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33
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October 24, 2025
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Make floating origin work with instances
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11
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100
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October 29, 2025
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Obtain GUI Component Within onValueChangedObservable on Slider and ColorPicker
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9
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73
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October 21, 2025
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Webxr Room Mesh Access
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18
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935
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October 20, 2025
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SPLATFileLoader: possible to avoid global vars and externals
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9
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75
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October 17, 2025
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Gltf: unofficial _COLOR_0 for EXT_mesh_gpu_instancing
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15
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137
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October 10, 2025
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Enable MathJax extension in forums
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5
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52
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September 15, 2025
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Feature request: Clustered lights
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4
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343
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September 14, 2025
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GreasedLineMesh: preallocate buffers
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3
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59
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September 8, 2025
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CameraGizmo: reuse materials
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9
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89
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September 5, 2025
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Optimize performance of ShadowGenerator.Parse
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8
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70
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August 25, 2025
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Playground: allow zip download in self-hosted server with non-root path
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4
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97
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July 17, 2025
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Optimize performance of AssetContainer.addToScene
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2
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98
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July 4, 2025
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Optimize performance of AnimationGroup.Parse
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6
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80
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July 3, 2025
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Option to inject Manifold for CSG to use
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2
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53
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June 18, 2025
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`focalLengh` option on camera alternative to `fov`
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2
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49
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June 18, 2025
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[implemented] Suggestion: moveWithCollisions() - option for no sliding
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10
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148
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May 16, 2025
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GPU picking for invis meshes
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2
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69
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April 28, 2025
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Support Screen Space Subsurface Scattering
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3
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110
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April 11, 2025
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Customizable Utility Layer for Physics Viewer
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3
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59
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April 4, 2025
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standardMaterial: is _worldViewProjectionMatrix still in use
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4
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47
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January 16, 2025
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Scene to USDZ converter
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65
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7434
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January 10, 2025
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