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About the Completed Features category
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1
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39
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August 7, 2024
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Remove Infinite-Distance Root Allocation in `TransformNode.computeWorldMatrix`
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2
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40
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April 14, 2026
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Downsampled SphericalHarmonics Creation
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8
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117
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March 27, 2026
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ES2026 proposal-arraybuffer-base64 support
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5
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100
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March 11, 2026
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Create RawTexture2DArray with full mipmap chain compressed texture
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4
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107
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January 27, 2026
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Improve hand tracking performance on WebKit browsers
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1
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81
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January 10, 2026
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Meshbuilder helper create box with rounded edges
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7
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885
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January 5, 2026
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Implement Draco-compressed GLB export option in Sandbox' Inspector
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1
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151
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November 5, 2025
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Allow to reject sound plays if maxInstances number is reached
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3
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101
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October 30, 2025
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PostProcess: add doNotSerialize
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2
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52
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October 30, 2025
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Area light support
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8
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928
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October 29, 2025
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Clustered lights support
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1
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158
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October 29, 2025
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Gltf loader: do not clone animation keys
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7
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126
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October 28, 2025
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ISpriteManager: add doNotSerialize
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2
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40
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October 28, 2025
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IParticleSystem: add doNotSerialize
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4
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39
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October 24, 2025
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Make floating origin work with instances
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11
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114
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October 29, 2025
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Obtain GUI Component Within onValueChangedObservable on Slider and ColorPicker
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9
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88
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October 21, 2025
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Webxr Room Mesh Access
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18
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1020
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October 20, 2025
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SPLATFileLoader: possible to avoid global vars and externals
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9
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89
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October 17, 2025
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Gltf: unofficial _COLOR_0 for EXT_mesh_gpu_instancing
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15
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181
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October 10, 2025
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Enable MathJax extension in forums
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5
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57
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September 15, 2025
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Feature request: Clustered lights
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4
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363
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September 14, 2025
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GreasedLineMesh: preallocate buffers
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3
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80
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September 8, 2025
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CameraGizmo: reuse materials
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9
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130
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September 5, 2025
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Optimize performance of ShadowGenerator.Parse
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8
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81
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August 25, 2025
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Playground: allow zip download in self-hosted server with non-root path
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4
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129
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July 17, 2025
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Optimize performance of AssetContainer.addToScene
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2
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107
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July 4, 2025
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Optimize performance of AnimationGroup.Parse
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6
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91
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July 3, 2025
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Option to inject Manifold for CSG to use
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2
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92
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June 18, 2025
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`focalLengh` option on camera alternative to `fov`
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2
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64
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June 18, 2025
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