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About the Completed Features category
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1
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62
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August 7, 2024
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[Babylon Native] Audio implementation
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3
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71
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July 20, 2026
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Add public getMeshGeometry to Babylon Lite API
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5
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74
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July 20, 2026
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[Babylon Native] partial OpenXR implementation
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3
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81
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July 15, 2026
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Gaussian Splatting Streaming and LoD
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9
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209
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July 1, 2026
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Support half-float (float16) vertex attribute type ( float16x2/float16x4 on WebGPU)
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4
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138
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June 10, 2026
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Ctrl+drag on GeoSpatial Camera
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6
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153
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May 19, 2026
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Per instance bbox culling for thin instance picking
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8
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190
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April 24, 2026
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Use matrixData for thin instance picking
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2
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98
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April 20, 2026
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Remove Infinite-Distance Root Allocation in `TransformNode.computeWorldMatrix`
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2
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69
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April 14, 2026
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Downsampled SphericalHarmonics Creation
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8
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161
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March 27, 2026
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ES2026 proposal-arraybuffer-base64 support
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5
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134
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March 11, 2026
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GaussianSplattingMesh serializer
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5
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119
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March 9, 2026
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Create RawTexture2DArray with full mipmap chain compressed texture
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4
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145
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January 27, 2026
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Improve hand tracking performance on WebKit browsers
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1
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108
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January 10, 2026
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Meshbuilder helper create box with rounded edges
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7
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939
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January 5, 2026
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Implement Draco-compressed GLB export option in Sandbox' Inspector
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1
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169
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November 5, 2025
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Allow to reject sound plays if maxInstances number is reached
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3
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125
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October 30, 2025
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PostProcess: add doNotSerialize
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2
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74
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October 30, 2025
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Area light support
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8
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980
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October 29, 2025
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Clustered lights support
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1
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180
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October 29, 2025
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Gltf loader: do not clone animation keys
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6
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159
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October 28, 2025
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ISpriteManager: add doNotSerialize
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2
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59
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October 28, 2025
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IParticleSystem: add doNotSerialize
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4
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70
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October 24, 2025
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Make floating origin work with instances
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9
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163
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October 22, 2025
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Obtain GUI Component Within onValueChangedObservable on Slider and ColorPicker
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9
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125
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October 21, 2025
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Webxr Room Mesh Access
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18
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1106
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October 20, 2025
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SPLATFileLoader: possible to avoid global vars and externals
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9
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117
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October 17, 2025
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Gltf: unofficial _COLOR_0 for EXT_mesh_gpu_instancing
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15
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277
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October 10, 2025
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Enable MathJax extension in forums
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5
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75
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September 15, 2025
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