About the Completed Features category
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1
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27
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August 7, 2024
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Webxr Room Mesh Access
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14
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752
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March 5, 2025
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standardMaterial: is _worldViewProjectionMatrix still in use
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4
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41
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January 16, 2025
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Scene to USDZ converter
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65
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7129
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January 10, 2025
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SubMesh: pre-allocate buffers for _getLinesIndexBuffer
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4
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37
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January 2, 2025
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glTF Material/Camera/Lights Animations
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11
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194
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December 10, 2024
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IES light profile support
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11
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1023
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December 5, 2024
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Enable forum WebM video upload
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5
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38
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November 29, 2024
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Batched or Instanced BoundingBoxRenderer
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13
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104
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November 29, 2024
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CSG2 should return CSG2 type instead of any
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3
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74
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November 22, 2024
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Add "display name" for textures
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7
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79
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November 15, 2024
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Display tags in the inspector
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4
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335
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November 14, 2024
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[EDIT : RELEASED !] What about a code generator for the Playground?
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72
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728
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October 28, 2024
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Adding ShaderMaterial.onBeforeBindObservable?
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5
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44
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October 28, 2024
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Update to glTF-Validator 2.0.0-dev.3.9
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3
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43
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October 23, 2024
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Add an observable: "onErrorObservable" for textures
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8
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36
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October 21, 2024
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GLTFLoader: option to keep or prefer original texture or image name as name of loaded texture
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35
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616
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October 17, 2024
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Add new badge 'Accidentally deleted' to the Forum
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20
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107
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October 15, 2024
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Feature for OBJ Loader ZBrush MRGB Support
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4
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58
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September 27, 2024
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HDR JPG Loader Request
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8
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348
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September 13, 2024
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Resetting Trailmesh [COMPLETED]
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3
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78
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August 19, 2024
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Fix Vector3's method compatibility with IVector3Like
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26
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96
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August 7, 2024
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Gaussian Splatting in Babylon.js
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41
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4634
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July 30, 2024
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Wide raycasts and overlap tests with Havok
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4
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549
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July 15, 2024
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Trail mesh with uvs [COMPLETED]
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15
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470
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June 5, 2024
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Optimizing performance of GreasedLineMesh._setPoints
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15
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298
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April 8, 2024
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Offer alternative to Babylon.js CDN
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5
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222
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March 25, 2024
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