What would be the best method to create a 3d texture with like lets say a solid black and white gradient in the Y Axis so if you were to just display it would like like this:
And then the second part of the question is I know I can get a image passed back from the GPU when its 2d, as a renderTarget, but what about a 3d, I kinda feel like that might not be possible and if its not then I will have to look at doing a flipbook setup for simulations…