i’m working on something like a custom sculpting editor. The functionality i’m trying to achieve now is the dragging of an area of a mesh.
I’m trying to get nearest vertices of a picked point of a mesh.
One way (very messy) can be the calculation of distances of all vertices positions from the picked point, and then get only point inside a specified distance (radius).
There can be a more performant way to do something like this?
Thanks a lot